
Autumn
Autumn
A calming mobile game
A calming mobile game
This project was developed as part of the Ship-a-ton hackathon, organized by Revenue Cat. The goal of the hackathon was to create and successfully launch an app on the App Store, aligning with its name. I collaborated with a team of three, including myself as one of the engineers and a designer. Our objective was to develop a simple yet engaging game app featuring multiple mini-games, all unified by an autumn-themed design.
This project was developed as part of the Ship-a-ton hackathon, organized by Revenue Cat. The goal of the hackathon was to create and successfully launch an app on the App Store, aligning with its name. I collaborated with a team of three, including myself as one of the engineers and a designer. Our objective was to develop a simple yet engaging game app featuring multiple mini-games, all unified by an autumn-themed design.
BEhind the build
BEhind the build
Tech Stack
Tech Stack
SwiftUI for UI/UX
Firebase (game sessions, analytics)
RevenueCat (subscription model)
SwiftUI for UI/UX
Firebase (game sessions, analytics)
RevenueCat (subscription model)
Responsibilities
Responsibilities
App architecture and scalable game logic
Game session sync with Firebase
In-app purchase flow for seasonal features
UI/UX polish with animated elements
App architecture and scalable game logic
Game session sync with Firebase
In-app purchase flow for seasonal features
UI/UX polish with animated elements
Contributions
Contributions
Built casual game mechanics using SwiftUI animations + Firebase backend.
Created seasonal design with custom themes and gradients.
Designed leaderboard & challenge system.
Built casual game mechanics using SwiftUI animations + Firebase backend.
Created seasonal design with custom themes and gradients.
Designed leaderboard & challenge system.




